
ϐ

var(14)fvar(10)͑S

{

 SysVar(0) = target,stateno (Rɂ邯ǃR͓̂ǂݍ܂Ȃ)
 SysVar(1) = RŎg
 SysVar(2) = IjXe
 SysVar(3) = p[ϐ
 SysVar(4) = 

 SysfVar(0) = 
 SysfVar(1) = 
 SysfVar(2) = 
 SysfVar(3) = 
 SysfVar(4) = Ǐn

 Var(0)
1 =c
2 =tO
4 =tCOh~
8 =A[}[f
16=EŌ̓tO
32=JtO
64=ۑŒl<GCt̑ϐ
128=̖ʎ~߃XCb`
256=׊L[tO
512=I
1024=~߃tO
2048=펞^QXeϐ
4096=ۂselfstO
8192=AIR}hm
16384=JXCb`
32768=
65536=T
131072=펞OFF
262144=Js
524288=ŏIwp[Dx
1048576=dAI؂ւ
2097152=projconatct&&numtarget=1&&target,ishelper=0
4194304={]tO
8388608=target,stateno=o^ςdef
16777216=wp[Lx

 Var(1)  = enemy(0),life
 Var(2)  = enemy(numenemy>1),life
 Var(3)  = enemy(0),const(data.defence)
 Var(4)  = enemy(0),const(data.life)
 Var(5)  = enemy(numenemy>1),const(data.defence)
 Var(6)  = enemy(numenemy>1),const(data.life)
 Var(7)  = _O[h
 Var(8)  = ꎞϐ
Cg(state190)
projanim

 Var(9)  = wp[l(ID)
 Var(10) = stateno
 Var(11) = time
 Var(12) = 
 Var(13) = ꎞϐ
_O[hp time
I=5150-roundstate=4 time

 Var(14) = gametime
 Var(15) = 
 Var(16) = E̖ gp
 Var(17) = enemy(0),stateno
 Var(18) = enemy(numenemy>1),stateno
 Var(19) = ꎞϐ2
_O[hp[vϐ
}[LOwp[QID

 Var(20) = L^QID
 Var(21) = dLv
 Var(22) = uCQID
 Var(23) = A[}[QID
 Var(24) = 1-ID
 Var(25) = Xe[gĎ
 Var(26)
uCL = projUڐG
uC = roundstate=2 time

 Var(27) = state(E-Hitpause)
 Var(28) = state(hitdef^f)
 Var(29) = state(hitdef^f)
 Var(30) = state(hitdef^f)
 Var(31) = e\anim
 Var(32) = state(p2state)
 Var(33) = state(p2state)
 Var(34) = state(p2state)
 Var(35) = state(p2state)
 Var(36) = state(p2state)
 Var(37) = state(helper)
 Var(38) = state(helper)
 Var(39) = state(helper)
 Var(40) = state(helper)
 Var(41) = state(helper)
 Var(42) = state(hitpause)
 Var(43) = state(hitpause)
 Var(44) = state(hitpause)
 Var(45) = state(hitpause)
 Var(46) = state(hitpause)
 Var(47) = state
 Var(48) = state
 Var(49) = state
 Var(50) = state
 Var(51) = state
 Var(52) = anim
 Var(53) = anim
 Var(54) = anim
 Var(55) = anim
 Var(56) = {
 Var(57) = 12Psk
 Var(58) = Finish
 Var(59) = AI

FVar(0)  = G̋ X
FVar(1)  = G̋ Y
FVar(2)  = g(123450)-ID
FVar(3)  = g(123451)-ID
FVar(4)  = Xeϐԍ-stateno
FVar(5)  = UID
FVar(6)  = UID
FVar(7)  = UID
FVar(8)  = UID
FVar(9)  = UID
FVar(10) = U͒
FVar(11) = UID
FVar(12) = UID
FVar(13) = UID
FVar(14) = UID
FVar(15) = UID
FVar(16) = UID
FVar(17) = UID
FVar(18) = UID
FVar(19) = UID
FVar(20) = Xeϐԍ
FVar(21) = a*x^2+b*x+c a
FVar(22) = a*x^2+b*x+c b
FVar(23) = a*x^2+b*x+c c
FVar(24) = Xeϐԍ
FVar(25) = a*x^2+b*x+c a
FVar(26) = a*x^2+b*x+c b
FVar(27) = a*x^2+b*x+c c
FVar(28) = Xeϐԍ
FVar(29) = a*x^2+b*x+c a
FVar(30) = a*x^2+b*x+c b
FVar(31) = a*x^2+b*x+c c
FVar(32) = Xeϐԍ
FVar(33) = a*x^2+b*x+c a
FVar(34) = a*x^2+b*x+c b
FVar(35) = a*x^2+b*x+c c
FVar(36) = Xeϐԍ
FVar(37) = a*x^2+b*x+c a
FVar(38) = a*x^2+b*x+c b
FVar(39) = a*x^2+b*x+c c

uC

 SysVar(0) = 
 SysVar(1) = 
 SysVar(2) = 
 SysVar(3) = 12P-h䐫\
 SysVar(4) = 12P-_[W

 SysfVar(0) = 
 SysfVar(1) = 
 SysfVar(2) = 
 SysfVar(3) = 
 SysfVar(4) = 

 Var(0)  = 
 Var(1)  = ~߉tO
 Var(2)  = enemy(0),life
 Var(3)  = enemy(1),life
 Var(4)  = 񕜊m
 Var(5)  = _ŏ
 Var(6)  = Xe񐔊m
 Var(7)  = enemy(0),movetype!=A time
 Var(8)  = enemy(1),movetype!=A time
 Var(9)  = enemy(0),Œ჉Ctvl
 Var(10) = enemy(1),Œ჉Ctvl
 Var(11) = roundstate=3 time
 Var(12)
roundstate=4 time
{]time

 Var(13) = 12P-_O
 Var(14) = gametime
 Var(15) = Ygp
 Var(16) = Vgp
 Var(17) = gp
 Var(18) = Q̔ggp
 Var(19) = ̔ggp
 Var(20) = ӂSgp
 Var(21) = gp
 Var(22) = Ígp
 Var(23) = 鐸_gp
 Var(24) = Egp
 Var(25) = ÍᏋCgp
 Var(26) = _gp
 Var(27) = rjEgp
 Var(28) = ǉgp
 Var(29) = p[gi[tO
 Var(30) = Q֐Xe
 Var(31) = Q֐Xe
 Var(32) = Q֐Xe
 Var(33) = Q֐Xe
 Var(34) = Q֐Xe
 Var(35) = Q֐Xe
 Var(36) = Q֐Xe a*x^2+b*x+c a
 Var(37) = Q֐Xe a*x^2+b*x+c b
 Var(38) = Q֐Xe a*x^2+b*x+c c
 Var(39) = ۋyыL^
 Var(40) = ϓϐp
 Var(41) = ϓϐp
 Var(42) = ϓϐp
 Var(43) = ϓϐp
 Var(44) = ꎞLgametime
 Var(45) = ꎞLgametime
 Var(46) = ꎞLgametime
 Var(47) = 
 Var(48) = 
 Var(49) = 
 Var(50) = Ggametimeϐԍ
 Var(51) = Ggametimeϐԍ
 Var(52) = Ggametimeϐԍ
 Var(53) = Ggametimeϐԍ
 Var(54) = Ggametimeϐԍ
 Var(55) = 
 Var(56) = 
 Var(57) = 
 Var(58) = enemy(0),stateno
 Var(59) = enemy(numenemy>1),stateno

FVar(0)  = 茍~ 
FVar(1)  = 茍~ 񐔐
FVar(2)  = uԈړ 
FVar(3)  = GXe[gs(enemy(0))
FVar(4)  = GXe[gړ(enemy(0))
FVar(5)  = G̗͕s(enemy(0))
FVar(6)  = GXe[gs(enemy(1))
FVar(7)  = GXe[gړ(enemy(1))
FVar(8)  = G̗͕s(enemy(1))
FVar(9)  = WINKO&&roundstate=2,time
FVar(10) = U͒
FVar(11) = {]tO
FVar(12) = enemy(0),life
FVar(13) = enemy(1),life
FVar(14) = enemy(0),lifemax
FVar(15) = enemy(1),lifemax
FVar(16) = enemy(0),life(%)
FVar(17) = enemy(1),life(%)
FVar(18) = root,life
FVar(19) = root,lifemax
FVar(20) = root,life(%)
FVar(21) = 
FVar(22) = 
FVar(23) = 
FVar(24) = 
FVar(25) = 
FVar(26) = 
FVar(27) = 
FVar(28) = 
FVar(29) = 
FVar(30) = 
FVar(31) = 
FVar(32) = 
FVar(33) = 
FVar(34) = 
FVar(35) = 
FVar(36) = 
FVar(37) = 
FVar(38) = 
FVar(39) = 

A[}[

 SysVar(0) = 
 SysVar(1) = 
 SysVar(2) = 
 SysVar(3) = time
 SysVar(4) = 

 SysfVar(0) = 
 SysfVar(1) = 
 SysfVar(2) = 
 SysfVar(3) = 
 SysfVar(4) = 

 Var(0)  = stateL^
 Var(1)  = stateL^
 Var(2)  = stateL^
 Var(3)  = stateL^
 Var(4)  = stateL^
 Var(5)  = stateL^
 Var(6)  = stateL^
 Var(7)  = stateL^
 Var(8)  = stateL^
 Var(9)  = stateL^
 Var(10) = stateL^
 Var(11) = stateL^
 Var(12) = stateL^
 Var(13) = stateL^
 Var(14) = gametime
 Var(15) = stateL^
 Var(16) = stateL^
 Var(17) = stateL^
 Var(18) = stateL^
 Var(19) = stateL^
 Var(20) = stateL^
 Var(21) = stateL^
 Var(22) = stateL^
 Var(23) = stateL^
 Var(24) = stateL^
 Var(25) = stateL^
 Var(26) = stateL^
 Var(27) = stateL^
 Var(28) = stateL^
 Var(29) = stateL^
 Var(30) = stateL^
 Var(31) = stateL^
 Var(32) = stateL^
 Var(33) = stateL^
 Var(34) = stateL^
 Var(35) = stateL^
 Var(36) = stateL^
 Var(37) = stateL^
 Var(38) = stateL^
 Var(39) = stateL^
 Var(40) = stateL^
 Var(41) = stateL^
 Var(42) = stateL^
 Var(43) = stateL^
 Var(44) = stateL^
 Var(45) = stateL^
 Var(46) = stateL^
 Var(47) = stateL^
 Var(48) = stateL^
 Var(49) = stateL^
 Var(50) = stateL^
 Var(51) = stateL^
 Var(52) = stateL^
 Var(53) = stateL^
 Var(54) = stateL^
 Var(55) = stateL^
 Var(56) = stateL^
 Var(57) = stateL^
 Var(58) = stateL^
 Var(59) = stateL^

FVar(0)  = 
FVar(1)  = 
FVar(2)  = 
FVar(3)  = 
FVar(4)  = 
FVar(5)  = 
FVar(6)  = 
FVar(7)  = 
FVar(8)  = 
FVar(9)  = 
FVar(10) = U͒
FVar(11) = 
FVar(12) = 
FVar(13) = 
FVar(14) = 
FVar(15) = 
FVar(16) = 
FVar(17) = 
FVar(18) = 
FVar(19) = 
FVar(20) = 
FVar(21) = 
FVar(22) = 
FVar(23) = 
FVar(24) = 
FVar(25) = 
FVar(26) = 
FVar(27) = 
FVar(28) = 
FVar(29) = 
FVar(30) = 
FVar(31) = 
FVar(32) = 
FVar(33) = 
FVar(34) = 
FVar(35) = 
FVar(36) = 
FVar(37) = 
FVar(38) = 
FVar(39) = 

gpςstateԍ(h~)
ST02
0,1
10,12
20
40
45
50,52
100,101
105,107
120
130,132
140
150,155
170
175
180,183
190,191
171000
171010
171020
171030,171034
5000,5001
5010,5011
5020
5030
5035
5040
5050
5070,5071
5080,5081
5100,5101
5110
5120
5150
5200,5201
5210
5500
5900

ST03
200
205
210
215
230
235
240
290
400
410
430
440
600
610
630
640
690
700,702
800,801

ST04
31442420
11300
1050
14010
1150
50115
50630
11340
18100
50400
1450
1800
1805

ST05
11330
1133010
12345
10080
30050,30052
19150,19155
50300,50301
70000,70004
50600,50601
10000,10002
11000,11002
50100,50102
60200,60202
30060,30063

ST06
123456
123451
65535
456789
1065
14011
50110
50116
11341
18101
50410
11331
1133110
191510000
191510010
60203
1000001,1000002
2000001,2000024

ST07
805,806
50510,50511
70010
10050
30201010
30202010
510,513
461349666

ST08
555,556
6660000,6660008
